Stop ?! Background XD
OK … Now we have received a looooot of suggestions on how we should continue this game design.
Some of the most important ones include us stopping the implementation we are doing with DirectX and the DigiPen university documents and start working with real game engines and frameworks..
including using slimDirectX or XnA for Microsoft. Maybe even OpenGL & C++ for playstation and wii.
But I think we will decide how to continue because each way has its advantages over the others
like if we continue with the normal DirectX then we are mostly learning the language C#, which is a good idea because since we are mostly thinking of designing for the Xbox 360 & it is implemented using visual studios, it will provide us with a strong programming background. Although using XnA immediately will make us work on “VIDEO GAME DESIGN”. We still have other options, but we will talk about our path later
BACKGROUND
Now, in case we stick to what we are already working on I designed our simple background for the game
It’s still not in the program itself, but its ready whenever we want to use it
